Kuo was the voice of reason, the only character who grew over the course of the game and the only one who wasn’t annoying. inFamous 2 brought a couple of new interesting characters - well one of them was interesting anyway. However, as disappointed as I was, all was not lost. They could have aged him by a decade or so and build upon the preparation for the Beast’s arrival. What upsets me the most is that they already established a universe for which Cole could grow as a super hero (or villain), but they tossed it out for a fresh start. I didn’t think it was possible to miss the presence of the train from Empire City, but I actually did miss having missions involving that mode of public transit. I didn’t see a jungle gym of pipes to hop across in New Marais just a lot of power lines and rooftops. In New Marais, the reasoning behind everything was flimsier and some of it seemed like it was recycled from the first game.Įmpire City was also more interactive and challenging with its building and neighborhood layouts. Empire City felt more realized the reasons behind the black outs, villains and dead drops made some sort of in-game sense. But when I saw how they handled the transition, I was put off by it completely. When I first heard that they were changing locales, I didn’t think much of it. Evil or Hero? It didn’t matter because I was in Sucker Punch’s version of New Orleans now, New Marais. Random changes like that coupled with his new voice actor made it seem like they were disregarding the franchise’s humble beginning.ĭecisions were made in the first game and while some of the fallout from them trickled over to inFamous 2, most of them felt like throwaway nods. What is up with the arm tattoos? They just appeared on his arms like it was some kind of new found power. Why did Sucker Punch felt the need to alter Cole’s appearance? They turned him from an anger filled courier into a cocky douche. I did this with the first game as well, but I also finished my first run with a much more positive impression than I did with inFamous 2. I finished the “Hero” path and I have already begun my journey towards the dark side. So it shouldn’t be too much of a surprise that I was looking forward to the sequel with much anticipation. It helped me realize how awesome open world games can be and in many ways exceeded my expectations for the genre. InFamous was one of my favorite games of 2009.
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